



Stellaris 2.0 contains a lot of changes to the core gameplay mechanics. Me, I’m throwing all my money at Paradox, one of the very few companies I buy games and DLC from on release day. Even without buying the DLC, you get a lot from just patching the game. Two years after its release, the game has received multiple patches, two major expansions, and several story packs. It looks like Stellaris is no exception to that rule. The game was released in 2013, but it’s still updated by Paradox. Paradox is well know for keeping their games alive by frequently releasing free patches, and new DLC. That the 83 hours only covers three games, 2 won, 1 forfeited, also says a lot about Stellaris’ longevity. But for me, that number of hours put in a game show just how entertaining it really is. Other players have racked thousands of hours in Stellaris, so a measly 83 might not sound like much compared to that. That put it on par with Tropico 4 in terms of gameplay hours. When our heroes at Paradox released Stellaris 2.0, and the accompanying Apocalypse expansion, I’d put a massive 83 hours into the game. It’s been about a year since my first Stellaris review, in which I gave the game a rock solid 94 out of 100 score.
